I’d like to make it a little easier to see but can’t think of a good UI.
Dutch civilization features
- Produce settler with 100 gold
- Settler collect gold 15% faster
- There is one unit at the start with a wide field of view called an envoy
- Maximum population of peasants is 50
- Building banks to collect gold coins
- Skirmishers can be produced from period 2
Unique military units in the Netherlands
- Reuters (cavalry riflemen)
- Spearmen (studswacht)
Differences from the unbranded version
It seems that there are a lot of adjustments and we can’t find all the details about the differences, but we have picked out the ones that have the biggest effect.
The main adjustments are evolution bonuses and cards.
- The bank building limit has been increased from the initial limit to five (originally four).
- A card that increases the bank limit by 1 in era 1 also increases the population limit by 5
- The performance of the tulip speculator is increased to +25
- Evolution of the 900 meat spear in Period 2.
- Bank building experience increased to 140 and opponent experience when destroyed increased to 280.
The biggest use of this card is the 5th bank experience, which is the most common card to be turned around in Era 2.
Basic Strategy
The Netherlands is a strong point and a weak point in the creation of internal affairs by banks.
Especially at the beginning of period 2, they cannot afford to send out an army because they need a lot of meat and wood for the creation of banks.
Therefore, Holland’s basic strategy is to allocate resources for bank building up to 10 minutes, while enduring the war situation with scammies, etc., and winning by damaging the opponent during the strong 10 to 20 minute period.
Since gold can easily become excessive, it is necessary to stand around buying wood and meat at the market so as not to run out of resources.
For a detailed strategy, see the Holland order page.
Evolution Bonus
Age 2

Age 3

Age 4

Age 5

Revolution

Card Lists
Age 1

Age 2

Age 3

Age 4

Church Study Card
coffee trade

Red Lancer(Age 3)


Blueguard(Age 4)


Unit Lists of Dutch
Production Unit
Type | Unit Name | Age | Cost (Food / Wood / Gold) | Population | Speed | HP | Resistance | Attack (Melee / Ranged / Siege) | Range | Rate of Fire | Bonuses | Production Building |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Villager | Settler (Dutch) | 1 | – / – / 100 | 1 | 4 | 150 | Melee 20% | Melee 10 / Ranged 3 / Siege 5 | – / 12 / – | 1.5 / 3 / – | +4 to wild animals, +2 to pets, +2 to artillery, –0.5 to villagers | Town Center |
Heavy Infantry | Pikeman | 2 | 40 / 40 / – | 1 | 5 | 120 | Melee 10% | Melee 8 / – / Siege 32 | – / – / – | 1.5 / – / – | – | Barracks |
Light Infantry | Skirmisher (Dutch) | 2 | 50 / – / 65 | 1 | 4 | 120 | Ranged 30% | Melee 6 / Ranged 15 / Siege 12 | – / 20 / – | 1.5 / 3 / – | ×2 vs heavy infantry, ×2 vs light cavalry, ×0.75 vs cav. melee, ×0.75 vs cavalry | Barracks |
Heavy Infantry | Halberdier | 3 | 50 / – / 70 | 1 | 4.25 | 200 | Melee 20% | Melee 28 / – / Siege 36 | – / – / – | 1.5 / – / – | – | Barracks |
Heavy Cavalry | Hussar | 2 | 120 / – / 80 | 2 | 6.75 | 320 | Ranged 20% | Melee 30 / – / Siege 20 | – / – / – | 1.5 / – / – | – | Stable |
Light Cavalry | Reiter (Dutch) | 3 | 30 / – / 75 | 1 | 7.25 | 140 | Ranged 10% | Melee 7 / Ranged 13 / Siege 6 | – / 12 / – | 1.5 / 3 / – | ×3 vs heavy cavalry, ×0.5 vs villagers, ×2 vs artillery, ×2.25 vs cav. melee | Stable |
Heavy Infantry | Grenadier | 2 | 120 / – / 60 | 2 | 4 | 200 | Ranged 50% | Melee 8 / Ranged 16 / Siege 41 | – / 12 / – | 1.5 / 3 / – | ×0.5 vs cavalry, ×0.3 vs mounted infantry, ×0.5 vs villagers, ×0.5 vs artillery | Artillery Foundry |
Heavy Infantry | Grenadier (Mortar Mode) | 2 | 120 / – / 60 | 2 | 4 | 200 | Ranged 50% | Melee 8 / Ranged 16 / Siege 41 | – / 14 / – | 1.5 / 3 / – | same as above, requires card | Artillery Foundry (card) |
Artillery | Falconet Cannon | 3 | – / 100 / 400 | 5 | Move: 4 / Fire: 1.6 | 200 | Ranged 75% | Melee – / Ranged 100 / Siege – | – / 26 / – | – / 4 / – | ×3 vs infantry, ×2 vs buildings, ×3 vs ships | Artillery Foundry |
Artillery | Culverin Cannon | 3 | – / 100 / 400 | 4 | Move: 3.5 / Fire: 1.4 | 280 | Ranged 75% | Melee – / Ranged 40 / Siege – | – / 34 / – | – / 6 / – | ×4 vs cannons, ×10 vs ships, ×0.5 vs cavalry, ×0.5 vs cav. melee | Artillery Foundry |
Artillery | Mortar | 4 | – / 100 / 350 | 4 | Move: 3 / Fire: 1.2 | 300 | Ranged 75% | Melee – / Ranged 500 / Siege – | – / 40 / – | – / 6 / – | ×0.75 vs ships | Artillery Foundry |
Artillery | Mounted Artillery | 4 | – / 100 / 500 | 6 | Move: 6 / Fire: 2.4 | 200 | Ranged 75% | Melee – / Ranged 125 / Siege 125 | – / 26 / – | – / 4 / – | ×3 vs infantry, ×2 vs buildings, ×3 vs ships; (duplicate?) | Artillery Foundry |
Siege Unit | Petard | 3 | 50 / 100 / – | 1 | 4 | 225 | Melee 40% | Melee 7 / – / Siege 1600 | – / – / – | 1.5 / – / – | – | Artillery Foundry |
Artillery | Heavy Cannon | 4 | – / – / – | 7 | Move: 3.5 / Fire: 1.4 | 475 | Ranged 75% | Melee – / Ranged 200 / Siege – | – / 28 / – | – / 6 / – | ×3 vs infantry, ×2 vs buildings, ×3 vs ships, ×0.75 vs artillery | Factory |
Healer | Priest | 2 | – / – / 150 | 1 | 4 | 360 | Ranged 10% | Melee 5 / Ranged 10 / Siege – | – / 12 / – | 1.5 / – / – | – | Church |
Healer | Field Medic | 2 | – / – / 225 | 1 | 7 | 360 | Ranged 10% | Melee 5 / Ranged 15 / Siege – | – / 12 / – | 1.5 / – / – | – (requires Field Hospital card) | Card: Field Hospital |
Scout | Spy | 2 | – / – / 125 | 1 | 6.25 | 150 | Ranged 20% | Melee 5 / – / Siege 10 | – / – / – | 1.5 / – / – | – | Church |
Heavy Infantry | Blue Guard | 2 | 75 / – / 25 | 1 | 4 | 225 | Melee 20% | Melee 19 / Ranged 34 / Siege 30 | – / 12 / – | 1.5 / 3 / – | – | Church |
Fishing Ship | Fishing Ship | 1 | – / 70 / – | 1 | 4 | 200 | Ranged 50% | – / – / – | – / – / – | – / – / – | – | Dock |
Military Ship | Light Frigate | 2 | – / 300 / 100 | – | 8.5 | 800 | Ranged 50% | – / Ranged 75 / Siege 50 | – / 20 / – | – / 2 / – | ×0.5 vs artillery, ×2 vs ships | Dock |
Military Ship (Siege) | Flute Ship | 2 | – / 300 / 300 | – | 8.5 | 1000 | Ranged 75% | – / Ranged 70 / Siege – | – / 20 / – | – / 2 / – | ×0.5 vs artillery | Dock |
Military Ship | Frigate | 3 | – / 500 / 500 | – | 7.5 | 2000 | Ranged 75% | – / Ranged 90 / Siege 40 | – / 30 / – | – / 2 / – | ×0.5 vs artillery, ×2 vs ships | Dock |
Military Ship (Siege) | Monitor Ship | 4 | – / 600 / 200 | – | 6.5 | 1200 | Ranged 50% | – / Ranged 80 / Siege 200 | – / 36 / – | – / 5 / – | ×10 vs buildings, ×0.2 vs Town Center, ×0.5 vs artillery | Dock |
Other units
Type | Unit Name | Age | Cost | Pop | Move | HP | Resist | Attack (Melee / Ranged / Siege) | Range | Rate of Fire | Bonus | Train Location |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Heavy Cav | Stradiot | 3 | Food: -Wood: -Gold: – | 1 | 7.25 | 585 | Ranged 30% | Melee: 56 / – / 30 | – | 1.5 | – | Card |
Light Inf | Champion Blowgunner | 4 | Food: -Wood: -Gold: – | 0.5 | 5 | 256 | Ranged 10% | Melee: 14 / Ranged: 30 / Siege: 16 | 10 | 1.5 | Infantry ×1.5, Cavalry ×0.75, Melee Shock Infantry ×0.75 | Card |
Heavy Inf | Swiss Pikeman | 3 | Food: -Wood: -Gold: – | 1 | 5 | 325 | Melee 30% | Melee: 22 / – / 64 | – | 1.5 | – | Card |
Heavy Inf | Highlander | 3 | Food: -Wood: -Gold: – | 1 | 4 | 400 | Melee 40% | Melee: 32 / Ranged: 63 / Siege: 40 | – | 1.5 | – | Card |
Heavy Cav | Arquebusier Cavalry | 3 | Food: -Wood: -Gold: – | 1 | 6.75 | 295 | Melee 20% | Melee: 121 / Ranged: 80 / Siege: 30 | 6 | 1.5 | Settler ×0.5, Pet ×2, Melee Shock Infantry ×2 | Card |
Artillery | Falconet | 4 | Food: -Wood: -Gold: 1200 | 8 | Move: 2.5Fire: 1.6 | 600 | Ranged 75% | – / Ranged: 400 / – | 28 | – | Artillery ×0.5, Cavalry ×0.75, Shock Infantry ×0.75 | Card |
Heavy Inf | Ronin | 3 | Food: -Wood: -Gold: – | 4.5 | 5 | 540 | Melee 40% | Melee: 58 / – / 120 | – | 1.5 | – | Card |
Light Inf | Jaeger | 3 | Food: -Wood: -Gold: 200 | 2 | 4 | 250 | Ranged 40% | Melee: 15 / Ranged: 30 / Siege: 18 | 20 | 1.5 | Heavy Infantry ×2, Light Cav ×2, Melee Shock Infantry ×0.75, Cavalry ×0.75 | Card |
Light Cav | Black Rider | 3 | Food: -Wood: -Gold: 270 | 3 | 7.25 | 520 | Melee 40% | Melee: 10 / Ranged: 40 / Siege: 14 | 12 | 1.5 | Heavy Cav ×2.5, Settler ×0.5, Artillery ×2, Melee Shock Infantry ×2 | Card |
Heavy Inf | Landsknecht | 2 | Food: -Wood: -Gold: – | 2 | 4 | 430 | Melee 30% | Melee: 54 / Ranged: 54 / Siege: 72 | – | 1.5 | Cavalry ×2, Shock Infantry ×1.5 | Card |
Heavy Inf | Fusilier | 2 | Food: -Wood: -Gold: 300 | 2.5 | 5.5 | 300 | Melee 10% | Melee: 35 / Ranged: 70 / Siege: 60 | 12 | 1.5 | Cavalry ×1.5, Shock Infantry ×1.3 | Card |
Warship | Privateer | 2 | Food: -Wood: -Gold: – | 5.5 | 9 | 900 | Ranged 50% | – / Ranged: 100 / Siege: 30 | 20 | – | Artillery ×0.5, Ship ×3 | Card |
Warship | Man O’ War | 4 | Food: -Wood: -Gold: – | 4.75 | 9 | 1500 | Ranged 75% | – / Ranged: 35 / – | 35 | – | Artillery ×0.34 | Card |